From Base Mesh to Bust with Follygon

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From Base Mesh to Bust with Follygon

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In this tutorial we will be taking a provided base mesh and transforming it into a fully realized character bust.

Learn how to sculpt a finished character bust (head and upper chest) with this easy-to-follow, step-by-step tutorial. Follow along or use the steps provided to create your own original character. With sections of the character creation process broken into 10 chapters, following along has never been easier.

Covered in this In-Depth Tutorial

  • Learn how to merge and blend geometry seamlessly to create clean primary forms.
  • Learn how to sculpt the head, eyes, nose, lips, ears, neck, and more.
  • Learn how to create eyebrows and eyelashes that pull your audience's attention.
  • Learn how to blockout, refine, and polish sculpted dreadlocks.
  • Learn how to paint your character and exercise control over color.
  • Learn how to use asymmetry and expression to breathe life into your character.
  • Learn how to render and present your character directly in ZBrush.
  • And much more!


  • Chapter 1: Merging and Blending
  • Chapter 2: Sculpting the Facial Features
  • Chapter 3: Eyebrows and Eyelashes
  • Chapter 4: Creating the Hair
  • Chapter 5: Adding Paint
  • Chapter 6: Clothing and Accessories
  • Chapter 7: Refinement
  • Chapter 8: Asymmetry and Expression
  • Chapter 9: Finishing Touches and Polish
  • Chapter 10: Rendering and Presentation

Files Included

  • Step by step, real-time video tutorial going through the stages of creating the character Pheonix from the video game Valorant.
  • A provided base mesh to offer a solid foundation to build on top of throughout this tutorial. (ZTL & OBJ)


1. Is this tutorial beginner friendly?

Yes, even if you only know how to navigate in ZBrush everything is explained step by step. 

2. Will you cover how to make a female, realistic, or other head as well?

Because the steps for other characters are exactly the same or very similar, you will be able to apply these concepts to any head moving forward with a better understanding of the entire creation process. Male, female, stylized, anatomically accurate, and everything in between. With all of this information, you should be able to move forward confidently to sculpt more advanced characters.

3. What character are you sculpting in this tutorial?

I create Pheonix from the video game Valorant featured in the images above while discussing a large variety of topics, techniques, and tools.

4. Why is sculpting the head so difficult?

There are many different reasons, but primarily for two major issues.

The first is that the head is incredibly complex. It is the most difficult part of the human body to get correct. Every facial feature affects the rest of the head, all working together to create a cohesive whole. It's also the single thing people want to sculpt the most, typically attempting it too early in their career without a proper foundation of knowledge. Thus hurting their confidence and making it difficult to progress without really knowing what they did wrong.

The second is that humans are very good at telling when something in the face is incorrect. We have spent our entire lives looking at people. And when something small is off, even for a stylized character, it can feel uncanny, silly, or just look plain awful.

This tutorial aims to give you a strong foundation in the process of going from a base mesh to a fully realized character bust. Giving your the confidence and tools necessary to move forward to more difficult projects in the future.

5. Where can I get your brushes, etc?

My Brushes: https://gumroad.com/l/zQUQb

Everything Else: https://gumroad.com/follygon

6. What software is used in this Tutorial?

This tutorial uses ZBrush to instruct however, the information and ideas here will be transferable to any 3D software and even traditional real-world mediums.

7. How long is the video tutorial?

4 Hours and 52 Minutes

Note that this content is included on Follygon's Patreon and in the Appeal Academy

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