Creating Character Base Meshes and Blockouts
In this tutorial I will be going in depth on the process for creating a base mesh/ blockout from scratch.
We will begin by looking at foundational concepts to better understand our process. With the correct mindset and tools for the job, we will then proceed to practice these ideas in an actionable way by creating simple forms in a character's leg. Finally I will walk you through the step by step process of creating a complete base mesh/ blockout from beginning to end.
I want to redefine what we consider a good base. Why? Because the early stages of form creation are hands down the most important part of the process. In short, it is the foundation.
This tutorial has a direct sequel on Refinement and Secondary Forms and is available here: https://follygon.gumroad.com/l/mwbfhk
Covered in this Tutorial
- Learn how to create character base meshes and sculpt blockouts
- Learn foundational concepts that will allow you to block out forms for anything, not just human characters.
- Learn how to practice these ideas with something simple, and how to move on to more complex forms
- Follow along with a real time process for creating a character base mesh/ blockoute.
- Real-time video tutorial going through the process of creating a character base mesh/ blockout
- 1 Character Base Mesh/ Blockout (ZTL & OBJ)
1. Is this tutorial beginner friendly?
Yes, even if you only know how to navigate in ZBrush everything is explained step by step.
2. Will you cover how to make a female, realistic, or other characters as well?
Because the fundamentals of creating base meshes/ blockouts are exactly the same for all of these, you will be able to apply these concepts to any character moving forward with a better understanding of the process.
3. Where can I get your brushes, etc?
My Brushes: https://gumroad.com/l/zQUQb
Everything Else: https://gumroad.com/follygon
Character Refinement and Secondary Forms: https://follygon.gumroad.com/l/mwbfhk
4. What software is used in this Tutorial?
This tutorial uses ZBrush to instruct, however the information and ideas here will be transferable to any 3D software and even traditional real-world mediums.
5. How long is the video tutorial?
This tutorial is 1 Hour and 40 Minutes of real time footage, followed by roughly 10 minutes of sped up footage showing a process of taking your blockout further into refinement for a total run time of 1 Hour and 50 Minutes.
Note that this content is included on Follygon's Patreon and in the Appeal Academy